Studio Bethesda and Todd Howard once tried to bring justice to the spirit of the world of Black Isle Studios, but now, it would seem, they cut themselves off from it fully. Leaving only iconic elements of the brand, throwing them into a whirl of a colorful, modern style.

The only question is: is it Fallout of the new times?

At the outset, I would like to emphasize that this is not a text about the game itself, its performance quality and gameplay. I do not intend to make any verdicts. Initial impressions on our site have already been committed by Adam and you can read them at this address, and when it comes to the review, due to errors and constantly appearing updates, we are still working on it.

My goal is to share with you the opinion on which direction Todd Howard is heading and how far he has moved away in recent years from the achievements of Black Isle Studios, which several years ago started the whole cycle of Fallout. And he got so far away that the Black Island, from which the brand comes … you can not even see it.

The only question is: is it Fallout of the new times?

As usual, the devil is in the details. In the last period I started Fallout 4 again and I have been playing in this title for a few weeks now. As a reminder, I also decided to check Fallout 3 and have a look at what the first two installments of the series looked like, for which Black Isle Studios was responsible.

As much as you would like to write: “heaven and earth”. I’m not talking about gameplay, which has changed and I do not have a problem with it, but about the climate. A powerful contrast can be felt starting from the video opening both games. It is quite different than in the case of incarnations made by Bethesda.

Opening dark, brutal and controversial these days

The first Fallout inaugurates a scene in which American soldiers kill a Canadian in the name of “promoting” democracy and annexation of the country by the United States. They shoot him in the head and wave “happily” to the camera. Opening dark, brutal and controversial these days. But that was Fallout a dozen years ago. Bad, ugly, dirty, showing the dark side of human nature and war. Fallout was to tell the story of humanity after the inexorably approaching nuclear war. A world in which everyone, even the most organized person, can become ruthless as a result of circumstances that happen to him.

It was supposed to have an ironic overtone in which American, colorful propaganda clashes with the nuclear reality, where life goes completely different. And this climate was maintained until the third part of the series, in which man was also only a small cog in a bleak, gray and brutal world. And how does Fallout 76 start? How is it promoted? How is “stylized”?

Concerned parents seek help from a psychologist, but often only when children are heavily dependent on playing: when they have muscle atrophy from sitting at the computer, when they do not go to school, they do not wash and eat for many days.

When they are isolated from the computer, they appear withdrawal symptoms: aggression, irritability, insomnia, physiological reactions, such as, for example, trembling, depression and even suicide attempts.

Playing computer games becomes the most important activity in a child’s life

How to recognize addiction to computer games?

Playing computer games becomes the most important activity in a child’s life. The child spends more time playing computer games, he gives up from previous activities (meetings with family and peers, learning).

Abstinence symptoms – ceasing to play computer games causes unpleasant well-being, irritability and even uncontrollable aggression. Conflict – a person enters into conflict with his or her immediate environment, most often with parents, due to involvement in computer games.

Playing computer games becomes the most important activity in a child's life

Drastic changes in mood – experiencing either a good mood and well-being, or a sense of numbness, impotence. Recurrence – after a period of self-control, and even complete cessation of computer games, returns to the earlier pathological use of games appear.

There is not much research on addiction to computer games. Most of the information comes from psychological and psychiatric observation and practice.

It seems that the world of computer games can be particularly appealing to frustrated people, low self-esteem, and those who do not have good relationships with parents.

In computer games there are pornographic, satanic and content that are a threat to physical health

These people in computer games can experience a sense of power, strength, sense of influence on the fate of others, in the virtual world of games can realize many dreams and desires, and above all, do not experience the danger of being rejected or humiliated. The world of computer games is therefore an ideal world to escape the difficult reality.

In computer games there are pornographic, satanic and content that are a threat to physical health. Pornographic images and animations are usually an addition to the game or a form of reward for moving to the next stage.

There are also pornographic games based on the principles of “computer dating”, in which the aim is to flirt with a virtual partner or partner to make her ready for sexual intercourse and fulfill in this way your erotic fantasies.

In computer games there are pornographic, satanic and content that are a threat to physical health

An extremely worrying aspect of computer games is also exploitation in their scenarios elements with a clearly satanic character. In this way, children get used to the symbolism of Satanism and over time they perceive it as a positive element, because specific Satanic symbols often mean places where, for example, secret passages, lockers containing weapons and other “good” for the player.

Apart from the negative impact of computer games on the psyche of children and adolescents, it should also be noted that many hours of spending time at the computer adversely affect their physical development. First of all, computer games are replacing pro health forms of spending time – doing sports, walking and playing outdoors.

Parents and educators should first of all be aware that children do not need electronic toys to be happy

Doctors of various specialties indicate that computer games can cause permanent deterioration of the eyesight, rheumatic complaints, numbness of fingers and hands, imprints, tendon pain, excessive agitation manifested by elevated blood pressure, hand tremors, muscle at hip and spine atrophy, postural defects, curvature spinal column, damage to the central nervous system.

Parents and educators should first of all be aware that children do not need electronic toys to be happy

To protect children from the harmful effects of computer games, parents and educators should be well versed in the impact of computer games and types of games available on the market. Only then can they consciously supervise the direction of children’s development and, above all, teach them sensible and the critical use of computer games from the very beginning.

  • Parents should know what games their children are playing.
  • Parents should determine the rules on which games children can use.
  • The child should use computer games only if when parents are at home.
  • Parents should strictly limit the time spent at the computer.
  • 5. Apply the principle: first duties, then the computer.
  • 6.More often invite the home of a child’s colleague and friends. Show other forms of spending free time. More time to spend with the child.

Parents and educators should first of all be aware that children do not need electronic toys to be happy. They most need love, understanding, kind care and interest on the part of adults. And this is probably the only way to protect your child from the adverse effects of computer games and other media.