The history of game consoles is the second generation, it is with Atari 2600

Few people in General, and even more so in our country, had to deal with the first generation of consoles. For people living in Poland who had the good fortune to have generous families abroad, or some other miracle, they managed to get a good is usually considered to be absolutely exclusive, the history of consoles, as a rule, begins from the Atari 2600, i.e. second generation.

Enough of Tennis

The beginning of the second half of the seventies is a small crisis in the home entertainment industry, conceived as a video game. The United States, and there was basically a market for consoles, was flooded with a huge number of machines for the “pong”, which characterized the first generation. At the beginning quite expensive, they were finally sold out even at a loss to the manufacturer, who was afraid that he would soon be left with a warehouse full of equipment that no one would want. The client needs something else.

Enough of TennisFor the first game console of the second generation is considered the equipment of the company Fairchild Semiconductor, which was originally sold as VES. This equipment had a full microprocessor and the games were stored on a ROM located on the cartridges. Thanks to this, it was possible to finally create new games, after the release of the equipment to the market. Fairchild VES, or Fairchild Channel F, as it was later called, appeared in the US in November 1976. Wait, wait, why did you change the name? Out of fear to have mercy on their device hardware Atari. Meanwhile, you need to be afraid was not to be mistaken…

Atari, who released her new equipment. The era of “pong” contributed to this company, which froze something more. Less than a year after Fairchild, the Atari 2600 (originally the Atari VCS) appeared in September 1977. Konsolka was also equipped with a microprocessor, and the game will start through the imprisonment of criminals cartridges, saved code issued by the team equipment. WspółczesnośćJ equipment sold, and these standards, in large quantities. A small price difference, in relation to Fairchild equipment (about $ 30), to the detriment of the new console did not turn customers.

Large Atari 2600

However, I ran out a bit into the future. It should be noted that the fight for the client’s heart and wallet was quite peaceful, at least until the moment when Atari released Space Invader (in the 1980s). For the first time it was possible to talk about a real “seller system”. Thanks to the conversion of hit arcade machines, sales of the Atari 2600 soared up.

Large Atari 2600Then for the first time it became known how much for the console can mean one jackpot. During its long-term presence in the market Atari 2600 was sold in a space of 30 million copies (Fairchild Channel F, which appeared on the market faster, there were barely a quarter of a million buyers). Every time something threatened the dominance of this equipment, the manufacturer just pulled out another great game. Well, at least until the crash. Wait, wait, wait, I’ve gone too far again. In turn.

Do not think, however, that the entire market has absorbed the genius of the Atari 2600. There was no shortage of other equipment-many companies were still getting good jobs after the pong times, while others felt the opportunity to make big money. The creation and launch of the console market was not in those days as painful a task as it is today.

So, we have RCA Studio II, there were no controllers, and in some ways, with buttons on the console itself (sic!). Magnavox Odyssey 2 came out, from a company we owe the first console in history – selling two million devices. Finally, there was Mattel’s Intellivision, a serious contender for the fight with Atari. Eventually, about three million copies of this equipment were sold, which dominated over 2,600 in terms of quality of sensations, audio-visual. There was also Coleco Vision (500,000 copies) and a strange Vectrex showing vector graphics. However, all these inventions, and there were many in the company, cannot be measured with Atari equipment.

“Third party developer”? Who’s that for? Who needs it? The second generation of consoles is also the moment when another new phenomenon is born in the world of video games. The emergence of independent developers. When I write ” independent, “I mean something completely different than today’s”India.” For the first time, there are people who want to create games and have nothing to do with the console manufacturer.

But not only

But not onlyThe first independent developer was Activision, founded in 1979 by former Atari employees. David crane, Larry Kaplan, Alan Miller, and Bob Whitehead demanded that their then employer treat the game as a Creator rather than a craftsman-they wanted, in particular, royalties from profits from the sale and labeling of games by the names of the developersHistory of the Atari 2600 VCS met with refusal, so they went on their own, later brought to the market, in particular, a well-selling Trap. None of them work today for the company they founded many years ago.

“Go on its”, of course, was possible precisely thanks to cartridges. The ability to create software that didn’t need to be shipped with the hardware changed the approach to the theme. However, games on external media indirectly contributed, however, to the creation of names for one person-because it was possible to program artificial intelligence, to create new unique obstacles to overcome.

It was for the best. Development studios flourished, money flowed in a wide stream. Unfortunately, in subsequent years, this ET-Gamehistoria behind every crash. Greed.

Atari and other developers began to release worse games. The console maker tried to prevent this by battling Activision for blocking the ability to sell independent software, but the case ended in a settlement. Its made a great surveillance cameras, which was to release a useless version of Pac-Mana and the game, which is considered the largest gniota of all time-of course, widely advertised.

Customers were terribly disappointed and closed their wallets. It has made competition in the form of personal computers slowly spreading, as well as flooding the market with many consoles from small manufacturers. These last massively finished production, or they just went bankrupt. Games previously sold for a few tens of dollars, overdue in baskets with sales, despite the decline in prices several times. The crash began in 1983,and a little earlier, in 1982, Atari released its new console – the Atari 5200. The effect was what the buyers found … a million. A terrible fall.

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